Talked to Johan and we are taking out the ground stomp among other things. I hate to see stuff go, but I would hate to have a poor quality game even more. Theres still tons up on the list, and we really have to press that base whiteboxed level to be done soon.
I spent a very long time on getting the water emitter to work properly. And then to actually be easy to place in the editor. Why would I spent 3 hours making sure the code is easy to use in an editor only we will be using? Because I know how much time it saves later during tuning tweaking. These little things end up saving gads of time. It's working at least, I'm not fully happy with it, but it will get tuned. The water looks fine, and it reduces in power as you soak it up. I still have to make it form a puddle, but I figured I would do that when I finish doing the last of our three water sources. The projectors that shrink (aka puddles).
Thats next on the list. However we have a fieldtrip to EA burnaby first. Having worked there before it's going to be good to see some of the people I still know that work there.
Oh and one of our classmates brought in a Nintendo Wii today. It looks sooo fun! I Wii-rlly want one! Ok, I didn't say that with a straight face... But seriously, I've been giving up ALL games and all systems until I graduate. For a hard core gamer.. man, it's killing me. I couldn't afford to get one now anyway. I'd be far too tempted to play it..
Monday, November 20, 2006
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment