Monday, November 13, 2006

Blowdryers and Menus

Fairly productive day. The menus *are* slow to do in unreal. But when they are done they look pretty nice. They scale, they are consistant with the game, and they just feel right. I may be spending an extra day or two making the menus in unreal but I certainly have no regrets.

Johan has been working on retweaking the UI pics as well as starting playtesting of the game. There's a lot of that to do and I'm glad we've gotten a head start.

I've also placed the proper projectiles for the blowdryers in the game. Well they aren't the right projectiles yet, but they are decent placeholders. The big problem right now is that they can get a little too big at their farthest range. All of it is a just a matter of tweaking. I'm not too worried. Foamzilla should also steam when he gets hit, I don't know why he wasn't doing it in the video. Maybe I introduced a bug. I'll take a look tomorrow.

Sleep for now.. The reviews of our mentors for milestone one await.

No comments: