- Sun Evaporation is working ok now (still need more indicators)
- Shade zones (so you can be safe from the sun)
- Smarter but dumber solider AI. (they don't attack when you are large or huge, it isn't correct but it's a step in the right direction.)
- Font test for menus (Tried importing a font, worked pretty well, just have to tune and it should be in)
- Various improvements to charge (motion blur back in, charge times, doesn't stop when trampling things, does bounce back / flip depending on size)
- Size up animation started (doesn't work perfectly, but it's started)
Thats about it. Don't get me ranting about AI. Following the default unreal code is a pain. I still don't understand their logic for coding it the way they did. Creating my own from scratch was fine, but there's so many special cases you have to look out for. Wait.. I'm ranting. Ok no more about AI then.
Johan has been in this weekend as well. He's been working on the level design while I've been trying to get everything functioning. He's also brought in a speaker set to test out the sound properly. Tomorrow is all class. I'll still manage to get some work in somehow though. Not long until milestone 2..
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