I think I said yesterday that my board is covered with "To Do" cards. And having the job as project manager I've tried a good half dozen ways to set tasks up for our group in a way thats easy to understand, accessible and still explains everything. I've tried a task program on the wiki, tried MS project of course, excel spreadsheets, daily reports etc. I'm finding that it really depends on the needs of the people you work with. Johan in particular is a very hands on sort of guy. So having these cards that he can take down and cross a big red line through when done is satisfying.
Going over HOW much stuff we have to get done it's just becoming more and more apparent of what has to be cut. We are in a good position right now, we are ahead of general expected schedule in almost all things, but looking at what we have to do, and then what we have to tune and balance... It's pretty daunting. The area we are going to level design for one is going to be shorter. And when I say shorter, it will still more than fill our 10 minute goal. I'd say gameplay is around 20 minutes average to complete. Certain extra "nice to have" things would be cut too. The goal simply is to cut early and help better define the shape of what this game is to become.
Saturday is the only day I'm not at school and my day off "technically". Things are still so tight that I will be working on a couple things like level design while at home.
I hope the weekend goes well for the rest of you.
Saturday, November 18, 2006
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