So this is the most recent stuff we have. Charge works, we are going to add some motion blur in shortly. The video also shows the different sizes of Foamzilla. There will be transitions eventually in between.
Todays been long. And lots of leftover candy has been going around giving people sugar highs. We've got a lot of our art up for the game on the walls of our space here. And my partner took a picture. I'll try to get the picture up next blog or so.
Everythings actually been going good, with praise from the mentors even. Maybe its because it feels like the calm before the storm that I feel I have to redouble my efforts. For example, we are trying to get this to a strictly playable sense so those of you out there can test it out and give us feedback. But working on the "cool" things like the slight camera shake when Foamzilla hits a wall can be a constant distraction. The cool stuff can often cost a lot of time early in the project when it's so important just to test out the core stuff. That camera shake took 2 hours out of my day when I could have spent it on getting a couple bugs worked out of the mouselook system.
Still a lot to go, but it's looking good. Time to call it a day.
Wednesday, November 01, 2006
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment