Today however I did get a good deal of work done on getting the menus up and running. Menus, often overlooked, but always needed. It's not quite as satisfying to do work on them as it is to put in a whole new feature of gameplay but it does make the game complete. I was told originally that unreal menus are a real pain to make. You are better off using flash. We didn't like how flash swaps over to load the game, and it wouldn't be consistant inside the game either. So unreal menus all the way.
And today there was definitely some pain working with them. But when all else fails, the process of elimination, no matter how slow, always works. The placeholders are in for the menus, and a lot of their stuff doesnt' work. But a good chunk of the work is done. And I'm going to be happy and call it a day at that.
Johan was organizing things with the sound guys today. They were disappointed at not having the footstep sounds in.. We can only do so much so fast... It's good it they noted that though. Now we can push to get them in before the end of the week. It makes sense too, you need to hear how the sounds in the game work out.
Just geez, there's so much stuff to do, and it's all top priority.. Anyway we are pretty excited about the sounds we are getting, those guys are doing a really good job. I look forward to putting the stuff in asap.
For now I'll leave you with the menu screen I slaved for hours to add into the game.
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