Thursday, November 02, 2006

Machinima and destructables

I just finished putting some rough machinima and destructable objects in the game. They work, but I hesitate to call them such. The destructables include a barrel and a building, I'll set up a short vid tomorrow when I have time. But there is still so much that has to be done to them to get them looking decent. It's actually pretty easy to get very basic stuff in, but it takes a very very VERY long time to get those things to look and feel good. I will have to come back to a lot of this stuff, but for now it's all about getting the very basic gameplay feel down.

The machinima intro is to help gauge how long things are going to take. We are aiming about about 10 minutes of play, and the intro video (without any actors or speech) right now is sitting at 1 minute. Thats about 30 seconds over what we wanted. And of course we'll be sure to make it skippable.

One more side note. Yesterday when I was chatting about ideas with my partner Johan, he came up with this clever idea that we both liked. I told him to write it down in our document. He said "don't worry, this idea is so great I can't ever forget it." We were talking again this morning, and I asked him to tell me what that cool idea he had yesterday that he'd never forget was. Yeah.. he had forgotten it. Anyway lesson learned. We both screw up, and we both learn from our mistakes. And to any aspiring game designers out there. Be sure to write the stuff down! It's worthless otherwise.

And tomorrow, some of the stupid mistakes I've made. It's 11:30pm and I get to go home.. Yay!

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