Johan came up to me with a giant brainstorm this morning about how to lay out levels. "This will solve all our problems!" I think he said. It was good, but man I hate when he says stuff like that. There's definitely some great stuff in there though. We'll see how it pans out. We really really have to get the game to a game-playable state, and nail that core gameplay. After that, a lot of polish.
Getting down the quality controls is still very difficult. I think fundamentally the opposite of Johan, and I've been taking every chance I get to turn that into a strength of ours, but it's always a challenge.
No pictures again. We have the base level up, and I've been trying to squeeze everything in to get it working. So I'll try for tomorrow. I have to wake up in 5 hours.. At least I'm still winning the war on fatigue.
Wednesday, November 22, 2006
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