Friday, December 15, 2006

The woes of optimization.

Optimizing unreal is not easy and for the most part not fun. There's an art to discovering just what has a bigger slowdown on the system, and at what points you should conserve a resource. Our framerate is passable on our systems at school, which is completely unacceptable for having a 30fps rate on 1 Ghz systems. There's still a lot more I can do, but there is also a lot to do in general just getting the game to a proper alpha state.

Both Johan and I are working hard to get this game proper and ready. It's just as expected; it's going to cost us a Christmas vacation.

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