I didn't post last night.. Brutal. We had our mentors in again today, and got slammed on gameplay, which I was expecting. Thats not to say it's abhorred, we had some GD07's (Game Design Class 7, two behind us) come in later on and were excited playing it. But it is to say a lot more is expected of what we can do. And we will do it.
There were some good points though too. Getting direction is always a big plus, and we were able to make some graphics changes to the HUD and level in one day so we could have our graphics mentor Chu Chu take another look for quick feedback. The HUD is working, but not well. The indicator text is working now too, which is a big bonus for us.
And talking to one of the other classmates on the skytrain last night. Even though we know, it always strikes us as surprising how many indicators you need in a game. You really shouldn't assume anything about a player. You have to keep slapping him over the face with a large trout...
Thursday, December 07, 2006
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment