So we are doing testing plans for our quality assurance course, and we have to get some industry statistics to use as a foundation for the plan. So looking up the stats, and doing the math, it turns out that while being generous to how well we can program, we should have about 750 bugs to find by the projects end. (The number could honestly be up to 4000 or so, but we are being generous..)
So running the numbers here, even assuming we had enough people to find all of them. I would have to fix about 3 bugs an hour straight for the next 44 days we have to get them all fixed. Apparently the lowest quality games will tend to have about 30% of their bugs left in by the time of their release. We are looking pretty close to 50-60%... Not quite the level of quality I was shooting for..
Well theory and numbers are one thing. What we actually present at the end of the day is another thing. It's just all the more reason we really have to get going on this.
One student from another game design class has offered to help. I hope that works out well for all of us.
Thursday, December 07, 2006
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