I'm not pulling any punches when saying that either. It's officially now Milestone 2. We have not met our objectives for it. The reasons? Well scope is one of them, we knew we had a big game, but we feature packed it anyway. The other is written design. It's almost impossible to plan things properly when there is nothing written up. And the proof is sort of staring us in the face right now. Keeping up a design document, not to mention constantly revising asset lists is a HUGE challenge. But it's a completely necessary evil. If it's not done total quality suffers. Actually, total quality simply tanks.
The project *will* get done properly, we are both committed to it. I haven't gotten a chance to do a video today or post the milestone 2 build. I will do so over the weekend. For now I should get some sleep.
Friday, December 01, 2006
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