Tuesday, January 23, 2007

That last 10 percent..

Makes all the difference in the world. We've been spending the last few days polishing foamzilla as best we can. And although it won't reach a polished state in line with industry standards, we are a student project, and have decided to put our best foot forward making gameplay a fun and complete experience.

The two last features we implemented; ragdolls and soldiers screaming and saying stuff when thrown about have upped this game's fun level but crazy amounts. I'm glad I spent the day to get ragdolls into the game, and the few minutes it took to put the sounds it. It sounds insane, just spending a little to get so much more fun in the game, but thats the trick. When you are working on a project you are considering everything. Including incomplete things like the menu is, how the background just doesn't work, how textures aren't aligning. And although all those little pieces do add to the game experience, those core fun areas have to be focused on first. It's an easy thing to say but VERY hard to do. I dare anyone out there who hasn't made a game to try it.

I've been terrible on the picture / video front as well. I'm going to devote some time to doing that this week too. We have technically reached final. Although we are doing little tweaks here and there. And even those little tweaks are increasing the fun of play but leaps and bounds.

We both now have to prepare for the industry presentation, and that is another whole large project on it's own. We'll do what we can, and after seeing what we did with Foamzilla, I know we will do something great.

Notice I'm not so unhappy about the project anymore? Like I said before, it's that last 10 percent. As well, I've tried to take it a bit more easy in these last few days. It really helps one's perspective on things, and having a good perspective can sometimes be more important than having the perfect product.

Pictures and video soon.

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