Friday, January 19, 2007

Does it make sense? Or is it fun?

This has been a hard pill to swallow. I've had a personal pet peeve against games that have components just slapped in there for no reason. It doesn't really relate to anything in the game, and in some cases it isn't even funny. On the other hand, games which take the time to place everything in a meaningful way and make sure things are linked up seem so much deeper. And in my opinion, better.


But here's the thing. When it comes to games, it has to be fun first. I suppose I can't remember a lot of games that weren't a lot of fun but made a lot of sense. Either way, games a bit more like popcorn than a movie. They are quick, enjoyable, and bits of them get stuck in your mental dental work, but you don't really care as long as they taste good.

So to those who play the game out there, yes, I'm absolutely aware of every single thing in the game that makes no sense at all, and they drive me crazy every day. But.. the goal right now is to make things fun. And in the context of Foamzilla at least we can bend things (or squish things) a bit more than normal.

Like I said, it's a hard pill to swallow for me. But it's going down... Slowly..

Foamzilla is "almost" on track. Finishing up opening cinematic today. And I've played with some karma ragdolls this morning. With luck we may be able to get those in to final. We'll see. What is hurting the most is just trying to polish up the features we do have in the game and not add others that would make the game 300% better. Thats positively killer. So things were supposed to be done today, but I'm going to push it off one more day for now. The worst case scenario is everything ready on monday. And that would seriously cram us.

Mark out.

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