Saturday, October 28, 2006

Stumpers

I hate getting stumped. When someone comes up to me and asks me about a portion of the game and I don't have a solid answer for them it really annoys me. One of my main jobs as a game designer is to have a very solid idea of everything for the game I'm working on.

Today for example we had some sound engineers come over to talk with us and they asked for some specifics on the sounds for some of the environments and areas. It was hard to answer without giving our best guess. I realize you have to do that now and then, but the problem with guessing is that you can say something, completely forget it and no one else on the project even knew you said it in the first place. Because it's not written down.

Even when things are written down people don't always read the design document over and over, despite change logs and even giving someone the nudge to do so. So often you have to go and explain a new item or feature and completely flesh it out, then document it, then go back and re-explain it to everyone involved. Needless to say, thats a lot of time.

This has caused me to get better about what I document though, a lot better. And that is something I like. I'm pretty decent about my documentation. Take a look at the game design documents and my timetable if you have any doubts.

For now though, when anyone comes up to me and asks me something I don't know, I add it to a list of stuff to detail out. And I make sure it gets done in the next couple days.

Some more web updates to get this blog up and rolling on the web. The project has all the inital screens and messages going into gameplay working at a fair alpha state. And Foamzilla is in the game! Although he is too large. Still, it's pretty cool to see your own character in the game. I'm going to be tackling the charge ability over this weekend. I really have to get it done for my next mentor meeting.

It's almost nine thirty now though, I figure I'll finish up some web stuff and leave at 10pm. I have an hour commute to get home and get some sleep so I can be back for 10am tomorrow morning.

Until then.

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