Thursday, February 14, 2008

Foamzilla - One year later.

I thought I'd share some updates, as it has been one year now. First off, me and Johan are doing just fine. In fact partly to do with the success of Foamzilla, and partly to do with a lot of good luck, we've both gotten jobs in the game industry. I'm working at BioWare now as a level designer on Dragon Age, and Johan is working at Surreal Software as a world designer on "This is Vegas".

Foamzilla has been nominated TWICE now! Once in the Independant Games Festival (IGF):
http://www.igf.com/02finalists.html

And a second time for the Elan awards (Student Game of the Year):
http://www.gamecareerguide.com/news/17075/elan_awards_announce_student_.php

This is very exciting for both of us! I'll be seeing Johan at GDC this year when I go to the IGF awards. And some other familiar faces. I won't be able to make the Elan awards, but I believe Johan will try to be there.

I have to say, neither of us is earning millions of dollars in the industry, I never thought it worked like that anyway. We both still struggle with student loans just like everyone else, but we are lucky enough to be working at our respective dream jobs. And this is something that can't be said for a lot of people. I love going into work every single day.

Finally not much has been done with Foamzilla. We both knew after the project ended updates would be sporadic at best. Johan has prepared some minor bug fixes so Foamzilla version 1.2 is up on the website. (I will try to shove everything into a nice single installable patch soon.)

2 comments:

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